Designer’s Notes
Every once in a while we update this section with new game notes, discussions, etc. as we see fit.
Designer’s Notes Archive
- Final Release Notes for Queen Victoria’s Navy
- ’B’ Wargames – What Consumers Really Want? – Bruce argues that what consumers really want is an easy way into gaming, and that simpler/cheaper war games are what can meet that need. (January ’98)
- QVN Beta 2: Detailed Design Notes – Bruce shares his deepest design issues for his latest take at naval combat. After many tries, we feel strongly that QVN is now headed in the right direction, and will prove to be an elegant little war game. (November ’97)
- Origins ’97: Bruce’s Thoughts – Bruce shares his thoughts on Origins ’97; the good, the bad, and the sequin laden. (August ’97)
- The 3D Board game (& a plug for Origins ’97) – Bruce discusses the fallacy of the need for the third dimension in space gaming. Also, a quick note about Bruce and Joshua’s attendance at Origins ’97. (July ’97).
- Freefall: Introducing the Beta. Freefall is the follow up to LNL, and has just been made available for public beta. Read Bruce’s notes, then download the beta. (June ’97).
- Works in Progress – a preview of several of the designs BoneGames is currently working on. (April ’97).
- The History of EOR – a little bit about the randomizing system we use in a few of our games. (March ’97).
- The State of Gaming – with all the talk of gaming being dead, BoneGames must disagree. (January ’97).
- Third Column – Putting a Game Together (November ’96).
- Second Column – Thoughts on Queen Victoria’s Navy, a game in the works. (July ’96).
- Bruce’s First Column – an Introduction to BoneGames (January ’96).
